Answer by judy3t
I have the same problem. I managed to fix the scaling issue by using 2011 fbx exporter instead of 2010 (using 3dMax). I still haven't solved the return to 0 coordinates, though.I would love to get an...
View ArticleAnswer by judy3t
I found the problem. I had mistakenly (earlier in my development) copied this asset into each scene so that the script would be there. I later added the dontdestroyonload and it wasn't until I started...
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